Robot Workshop — model references

Feed references reviewed 2026-09-09: 1678’s official 2026 robot description documents its full-width shooter, roller floor and accelerating ball tunnel; 8214’s team CAD release provides structural references. Neither source is treated as a measured firing-time trace. The different timing profiles are game interpretations of the user-requested continuous delivery.

v0.12.1 adds visible feeding and shooter detail to the opening, with trajectories aligned to each model outlet. The structural references and fidelity limits below still apply.

Reviewed 2026-09-09. © 2026 Harry Xin / 6941 IronPulse for original game meshes.

These are original, reduced game models. Public team CAD files, photographs, logos and code are not bundled or redistributed. The 1678 public Onshape assembly was inspected interactively in front/side views on 2026-09-09; no geometry export was performed. Other models use the CAD renders and photographs listed below. “Approximately 60%” is a requested visual target, not a measured fidelity result.

ModelInspected evidenceVisible structure
1678 LimestoneTeam CAD release, CAD animation embedded in the release thread, team mechanism descriptionWhite sheet hopper, intake-linked side extensions, powered roller floor, broad drum, telescoping supports
9483 EnigmaTeam reveal photographs and mechanism replies; public downloadable 2026 CAD not verifiedDeep dark hopper, central cone, rotating radial feed floor, narrow turret and curved intake arms
8214 Cyber UnicornTeam championship CAD release and match photographs; linked CAD export not performedAmber panels, retaining net, triangular braces, perforated intake carriage and separate kicker
7769 CHUNKTeam CAD render and mechanism explanationAngular open bin, lightened metal wall, blue static guide, spaced shooting wheels
581 Rubble v2Championship release, match photo and team mechanism details; published CAD linked, not importedRack-driven linear intake, straight posts, smoked panels and net, seven floor rollers, twin hood rollers
4414 RIPCURRENTTeam binder: Robot, Dye Rotor and Intake Isolated CAD renders; releaseWraparound hopper and tall rear portal, annular pocket rotor, teal feed tower, compact turret and linear intake wings
2910 Re•BlitzTeam CAD release, intake CAD close-up and match photoBox hopper, billet-style intake arms, continuous black rollers, round spoked hood cheeks
118 Everybot referenceOfficial 2026 resources, community 2026 build photograph; original CAD not inspectedOpen loading ramp, paired tall side plates, braces, narrow launcher and hook rails; game swerve adaptation

Layout revision — v0.12.0

Robot silhouettes (v0.12.0): rebuilt storage proportions, front retaining walls, rear shooter bays and full-height feeder supports. 1678 has a white expanding hopper and a broad rear shooter; 8214 has amber walls, an arched net and exposed spoked flywheels; 7769 has a lightened metal bin and a wide blue wheel bank; 4414 has a rear portal, annular feed and elevated turret. 9483, 581, 2910 and the Everybot reference retain distinct feeding layouts. Near views add cut sheet plates, hollow frame tubes, bearings, motors and drive belts. The 1678 public Onshape assembly was inspected interactively on 2026-09-09; other models use the CAD renders and photographs listed in the model reference page. No team CAD meshes or source photographs are redistributed. Dimensions and motion remain game approximations; a 60% fidelity score has not been measured. The shot origin, F lock and moving collision parts now share the revised layout. Fixed shooters fire from the rear; the intake remains the driving front. Low quality renders 5,080–6,312 triangles per robot; high quality renders 19,768–29,044. Distant service hardware is hidden. Software-renderer checks cover all eight robots, three viewing angles and shot outlets; these are not physical tablet frame-rate measurements.

Game adaptations

Bumper lettering

Updated 2026-09-07: each face now has its own alignment and a physically scaled number layout. Vector digits are drawn by the game, with no downloadable font or dependency on the device's installed fonts. Added small team-name captions, colored accents and decorative symbols from the earlier game artwork were removed.

ReferenceObserved lettering and placement
1678 team CAD renderUpright rounded sans numerals, grouped toward an end rather than centered on the entire pad. Green CAD bumper color is not used for alliance identification in the game.
9483 team revealHeavy, wide, forward-leaning sport numerals; prominent group on the visible padded face.
8214 match photoWide chamfered italic digits, close to a corner/end on the two visible faces.
7769 team CAD renderUpright angular athletic numerals, centered on the visible long pad.
581 match photoHeavier upright/slab-style numerals, grouped at the end of the visible long side.
4414 team bumper CAD renderUpright athletic/slab forms, distinctive closed 4 and footed 1, with the group offset toward the end of the visible pads.
2910 match photoTall, narrow, lighter numerals with substantial empty bumper space; groups near the ends.
Everybot game referenceNo consistent numbered 2026 Everybot bumper livery was verified. Plain upright game digits remain; this does not reproduce the 118 competition robot's branding.

Bumper numerals are approximations drawn from images; actual team font files have not been identified or distributed. Photographed faces follow the reference; unseen opposite faces use a mirrored adaptation. Short front pads remain centered to prevent clipping. Bumpers may change between events, so these references are not an exact all-season, all-angle replica. Source photos, team logos and sponsor graphics are not used as game textures.

Rights

Team designs, documentation, names and marks remain with their respective rights holders. Public viewing is not a statement of unrestricted reuse permission. Team numbers identify references; no endorsement is implied. Bumper graphics are original game artwork. FIRST logos and sponsor marks are not reproduced. See Copyright & sources for the full notices and dependencies.