Robot models — references, seasons and adaptations

Revised 2026-10-15 (Driver Lab 0.20.8). All eight preset robots are original Blender 4.5 LTS models, rebuilt from each team's own 2026 REBUILT publications. Team CAD files, photographs, logos and code are not bundled or redistributed; no CAD geometry was imported. Where a detail could not be confirmed it is drawn as a plain approximation, listed below, rather than invented.

One season and configuration per robot

ModelSeason and configurationEvidence usedShown in the game
1678 Citrus Circuits — Limestone2026, championship (Milstein) robotTeam robot page, team CAD release (CAD render)27×27 in. SDS MK5n chassis; full-width slapdown intake (2 in. silicone roller, 1.25 in. kicker, aluminium crash bar, SRPP plates); expanding hopper with clear polycarbonate sides, bent corners and a corrugated front; five 1 in. dead axles and three 2 in. flex rollers; rear full-width 3.5 in. drum with three hood rollers on a truss arch; rear ball tunnel; black pocketed side plates; Limelight on the back face; telescoping level-1 climber column
9483 Overcharge — Enigma2026 reveal configurationTeam reveal photographs and mechanism repliesTall black panelled hopper with aluminium angle corners; grip-tape cone spindexer; kicker tower; compact tracking turret; curved-rack intake arms with an aluminium tube roller and a carbon roller
8214 Cyber Unicorn2026 championship robotTeam championship CAD release and pit/match photographsAmber-tinted hopper with bent aluminium corner brackets and a black retaining net; rear drum with a separate kicker; exposed machined three-spoke flywheels; pocketed side plates and a large hood sector gear; camera above the hopper
7769 The CREW — CHUNK2026 (as released in the team's tech slides)Team CAD render, slides and release threadOpen bin of smoked panels with circular lightening holes on perforated angle; blue timing-belt floor; two banks of blue 4 in. stealth wheels (2.75-ball outlet); blue hood sheet; green TPU feeder wheels; polycarbonate intake racks
581 Blazing Bulldogs — Rubble2026 championship versionTeam release, championship notes and match photograph28.5×27 in. WCP X2 chassis; hopper of smoked polycarbonate on 1×1 tubes with a trucker net; seven silicone-sleeved floor rollers; linear intake (3 in. and 2 in. rollers, 2×2 beater bar, SRPP plates, racks); 4 in. drum, two 2 in. hood rollers, three 1.5 in. feed rollers; three Limelights
4414 HighTide — RIPCURRENT2026 technical binder configurationTeam technical binder (Robot, Intake, Dye Rotor, Turret, Bumper and Block CAD renders)Structural bumper-backed hopper walls (black aluminium with smoked polycarbonate), teal truss upper frame with chamfered rear corners, annular "dye rotor" with tower, linear intake on polycarbonate racks with an extending hopper box, turret with a 3 in. flywheel (copper mass disks), four stacked Kraken X44, 1 in. sushi hood roller and feeder, 7075 hood sector gear
2910 Jack in the Bot — Re•Blitz2026 post-first-event rebuild (not the original Blitz)Team CAD/tech-binder release, intake close-up and match photographBox hopper, chain-driven black roller floor, billet aluminium intake links, rear drum with round five-spoke hood cheeks and a hood belt, rectangular pocketing
118 Everybot reference2026 Everybot educational designOfficial Everybot resources, community build photographsEducational reference only, not the Team 118 competition robot. Tall maroon side plates, clear guards with star cut-outs, compliant-wheel launcher stacks, mesh loading ramp, aluminium braces, level-2 climber column

What follows the game rather than the robot

The game's physics (frame size, hopper volume, intake pivot or slide, launch point and trench height change) is shared with the multiplayer server and was not changed in this release. Each model is fitted inside those collision volumes so that what you see is what you touch.

Checks

Every model is built by a script and passes an automated interference check before export: all moving assemblies (intake through its whole travel, turret at 16 yaws, hood across −0.4 to 1.25 rad, swerve steering, indexers, the trench stow) against everything else, stored-ball indicators, the animated feed path, and onboard camera clearance and line of sight. All eight models pass with no overlaps at both detail levels.

ModelTriangles (near / far)Draw calls
167811,374 / 3,5948
94839,766 / 3,7486
821412,254 / 4,1567
776911,826 / 3,4648
58110,596 / 3,8567
441413,742 / 4,6949
29109,258 / 3,2446
118 Everybot reference10,186 / 3,2328

Draw calls include the robot, its bumpers and bumper numbers, measured in a neutral studio view.

Bumper lettering

Bumper numbers keep their per-team layouts from the previous release (drawn by the game, no font files). All four faces now share one texture. Numerals are approximations from images; actual team fonts are not distributed.

Rights

Team designs, documentation, names and marks remain with their rights holders. Public viewing is not a grant of reuse. Team numbers identify references; no endorsement is implied. FIRST logos and sponsor marks are not reproduced. See Copyright & sources for the full notices.

Original game models © 2026 Harry Xin / 6941 IronPulse. Blender is an authoring tool, not an endorsement.