Robot models — references, seasons and adaptations
Revised 2026-10-15 (Driver Lab 0.20.8). All eight preset robots are original Blender 4.5 LTS models, rebuilt from each team's own 2026 REBUILT publications. Team CAD files, photographs, logos and code are not bundled or redistributed; no CAD geometry was imported. Where a detail could not be confirmed it is drawn as a plain approximation, listed below, rather than invented.
One season and configuration per robot
| Model | Season and configuration | Evidence used | Shown in the game |
|---|---|---|---|
| 1678 Citrus Circuits — Limestone | 2026, championship (Milstein) robot | Team robot page, team CAD release (CAD render) | 27×27 in. SDS MK5n chassis; full-width slapdown intake (2 in. silicone roller, 1.25 in. kicker, aluminium crash bar, SRPP plates); expanding hopper with clear polycarbonate sides, bent corners and a corrugated front; five 1 in. dead axles and three 2 in. flex rollers; rear full-width 3.5 in. drum with three hood rollers on a truss arch; rear ball tunnel; black pocketed side plates; Limelight on the back face; telescoping level-1 climber column |
| 9483 Overcharge — Enigma | 2026 reveal configuration | Team reveal photographs and mechanism replies | Tall black panelled hopper with aluminium angle corners; grip-tape cone spindexer; kicker tower; compact tracking turret; curved-rack intake arms with an aluminium tube roller and a carbon roller |
| 8214 Cyber Unicorn | 2026 championship robot | Team championship CAD release and pit/match photographs | Amber-tinted hopper with bent aluminium corner brackets and a black retaining net; rear drum with a separate kicker; exposed machined three-spoke flywheels; pocketed side plates and a large hood sector gear; camera above the hopper |
| 7769 The CREW — CHUNK | 2026 (as released in the team's tech slides) | Team CAD render, slides and release thread | Open bin of smoked panels with circular lightening holes on perforated angle; blue timing-belt floor; two banks of blue 4 in. stealth wheels (2.75-ball outlet); blue hood sheet; green TPU feeder wheels; polycarbonate intake racks |
| 581 Blazing Bulldogs — Rubble | 2026 championship version | Team release, championship notes and match photograph | 28.5×27 in. WCP X2 chassis; hopper of smoked polycarbonate on 1×1 tubes with a trucker net; seven silicone-sleeved floor rollers; linear intake (3 in. and 2 in. rollers, 2×2 beater bar, SRPP plates, racks); 4 in. drum, two 2 in. hood rollers, three 1.5 in. feed rollers; three Limelights |
| 4414 HighTide — RIPCURRENT | 2026 technical binder configuration | Team technical binder (Robot, Intake, Dye Rotor, Turret, Bumper and Block CAD renders) | Structural bumper-backed hopper walls (black aluminium with smoked polycarbonate), teal truss upper frame with chamfered rear corners, annular "dye rotor" with tower, linear intake on polycarbonate racks with an extending hopper box, turret with a 3 in. flywheel (copper mass disks), four stacked Kraken X44, 1 in. sushi hood roller and feeder, 7075 hood sector gear |
| 2910 Jack in the Bot — Re•Blitz | 2026 post-first-event rebuild (not the original Blitz) | Team CAD/tech-binder release, intake close-up and match photograph | Box hopper, chain-driven black roller floor, billet aluminium intake links, rear drum with round five-spoke hood cheeks and a hood belt, rectangular pocketing |
| 118 Everybot reference | 2026 Everybot educational design | Official Everybot resources, community build photographs | Educational reference only, not the Team 118 competition robot. Tall maroon side plates, clear guards with star cut-outs, compliant-wheel launcher stacks, mesh loading ramp, aluminium braces, level-2 climber column |
What follows the game rather than the robot
The game's physics (frame size, hopper volume, intake pivot or slide, launch point and trench height change) is shared with the multiplayer server and was not changed in this release. Each model is fitted inside those collision volumes so that what you see is what you touch.
- Frame sizes. 1678, 581 and 2910 match their published frames. 4414 is a 25×32 in. robot but plays on a 0.70×0.70 m game frame; the Everybot reference uses 0.73 m rather than the KitBot frame. Other teams' frame sizes were not published.
- Ride height and wheels. Wheels are drawn at 4 in. with a 2 in. tread on the carpet. Bumper height follows the game's collision bumpers, which sit higher than on real robots. The drawn frame, belly pan and modules sit 20 mm below the game's chassis box, and module housings wrap the top of each wheel. That is as low as the BUMP allows: crossing it at any angle on the game's wheels, the belly pan stays at least 5 mm above the ridge.
- Intake motion. 4414 and 581 slide straight in the game; their roller carriage also rises over the bumper as it retracts so it never sits inside the bumper. 8214's and 7769's real intakes slide on racks but pivot in the game; 9483's curved racks are shown on a pivoting carriage.
- Shooters. Flywheels and drums are fixed in the shooter frame, just under the launch line, so balls leave the drawn opening. The hood pivots with the game's launch angle and is drawn at its mechanical stop when the game asks for a lower angle (trench stow, very low Combat aims). 7769's real hood is static; the game varies the launch angle, so its blue hood sheet follows it.
- Trench stow. Where the game lowers a robot's top for the trench, the upper hopper, deck and shooter telescope down together instead of squashing.
- Climbers. 1678 and the Everybot reference show their climber columns at the game's hook position. 4414's binder shows no climber; the game's level-1 climb is a game setting and no climber is drawn.
- Hidden internals. Internal motors, belts and wiring are simplified where teams did not publish them. 9483 internals are approximations from photographs.
Checks
Every model is built by a script and passes an automated interference check before export: all moving assemblies (intake through its whole travel, turret at 16 yaws, hood across −0.4 to 1.25 rad, swerve steering, indexers, the trench stow) against everything else, stored-ball indicators, the animated feed path, and onboard camera clearance and line of sight. All eight models pass with no overlaps at both detail levels.
| Model | Triangles (near / far) | Draw calls |
|---|---|---|
| 1678 | 11,374 / 3,594 | 8 |
| 9483 | 9,766 / 3,748 | 6 |
| 8214 | 12,254 / 4,156 | 7 |
| 7769 | 11,826 / 3,464 | 8 |
| 581 | 10,596 / 3,856 | 7 |
| 4414 | 13,742 / 4,694 | 9 |
| 2910 | 9,258 / 3,244 | 6 |
| 118 Everybot reference | 10,186 / 3,232 | 8 |
Draw calls include the robot, its bumpers and bumper numbers, measured in a neutral studio view.
Bumper lettering
Bumper numbers keep their per-team layouts from the previous release (drawn by the game, no font files). All four faces now share one texture. Numerals are approximations from images; actual team fonts are not distributed.
Rights
Team designs, documentation, names and marks remain with their rights holders. Public viewing is not a grant of reuse. Team numbers identify references; no endorsement is implied. FIRST logos and sponsor marks are not reproduced. See Copyright & sources for the full notices.
Original game models © 2026 Harry Xin / 6941 IronPulse. Blender is an authoring tool, not an endorsement.